Sprung Studios
General page showcasing UI technical art projects, as official work undertaken while at Sprung is still under NDA.
Hi! I'm Ev, here are some of my technical art projects!
General page showcasing UI technical art projects, as official work undertaken while at Sprung is still under NDA.
A mockup of a boss fight, showcasing several Visual Effects created in Unity.
A diorama containing many HLSL and shadergraph shaders.
Comparing UI design workflows across two engines.
An exercise in learning compute shaders; simulations of flocking behaviour in Unity 6 and Unreal 4.
My final year group project, an award winning rhythm fighting game created in a group of 8. I took on the roles of technical artist and systems programmer.
A year in the game industry, working on a live ops mobile title on iOS as well as gameplay prototyping and gameplay design for an unannounced project.
A 3D mesh tiling tool for Unity.
A 3D fluid simulation created with compute shaders in Unity.
An animation to teach about the seasons on the planets of the solar system.
A diegetic menu system created in Unreal 4 with Blueprints.
3 shaders created in GLSL to further my knowledge.
A 3D model of a plush toy "mistakepy" from itemlabel.com. Created in Blender.
Several small projects created in Blender, Krita, and Corel Painter.