Sprung Studios

Unreal Engine 5
UI Implementation
Professional Work
AAA Mobile Game

For the past year I have been working as a UI Technical Artist at Sprung Studios, working with clients on an upcoming AAA mobile title. Unfortunately this work is still under NDA so can't be shared yet, but below are some pieces of work relevant to UI tech art that have been created for presentations or as side projects.

Here are some ability button effects that I created before joining Sprung last year to try and gain some experience with the material graph and UMG timeline in Unreal.

Above are some additional materials including some simple loading spinners and a recreation of the iconic stamina bar from Peak, which I created as an example for an alumni talk I gave at University.

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